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The 4th Colossus, resembling a decayed mythological kirin, is one of sixteen bosses fought in Shadow of the Colossus. It makes its home in a vibrant alcove dotted with a few ruins in quadrant G5 of the map.

Path to the colossus

See also: Map for this path
Shadow_of_the_Colossus_-_4th_Colossus

Shadow of the Colossus - 4th Colossus

Video - 4th Colossus (path to and battle with)

The 4th colossus is one of the easiest colossi to get to. Upon exiting the temple, the sword's light will point roughly southeast to an opening in the cliff walls. The ravine will eventually lead to a verdant alcove. Follow the cliffside path down and hold up the sword again in the sun to find the path to the colossus farther east. Before reaching the colossus, ruins in the grass will be passed: four passages, linked together underground.

Walkthrough

Agro is at Wander's side once more, but much like the battle with the 2nd colossus, she is not a major component of the fight. (This is, however, the last time she will not be needed - the three other colossi she can make her way to may require her speed.) The conspicuous ruins seen earlier do indeed play a part in getting atop the colossus. Stand at the entrance of one of them, get the colossus attention by whistling (or with an arrow or two), and hide from its view when it approaches the entrance. When it's close, head inside the ruins and go to one of the three other exits (preferably the one opposite the one entered, but any will do as long as Wander remains undetected). If done correctly, it will stomp three times, squat down and then attempt to look inside the entrance it last saw Wander go in. There are times, however, when the colossus will turn around, giving the impression that it has seen Wander. Although, if the player stays behind cover, it will turn back and start stomping the ground. Now Wander has a chance. There are two options here:

  1. The first is to sneak outside while the colossus is looking in, climb up its small "tail", and go up to its neck. Wander's sword will indicate a place on its neck where he can stab to get the colossus to lower its head, letting the player proceed to its weakspot. Be conscious of stamina.
  2. The second is to remain at the entrance the colossus saw Wander go in and quickly jump onto and climb up one of the two rock columns dangling from either side of its head once it looks down. Doing so will take Wander right to its head, but it's much harder to stay balanced on it.
Time Attack times in Original and PS3 versions (Normal, Hard): 5:30, 5:00
Time Attack times in PS4 Remake (Normal, Hard): 5:00, 6:15

Weakspots

Location Percentage of health
Normal Hard
The top of its head 100% 66.7%
Just below its neck, on the left N/A 16.7%
Just below its neck, on the right N/A 16.7%
Back of the neck Used in climbing

Tips and tricks

Attacks

Attack Damage (Normal) Damage (Hard) Description Demonstration
Triple Stomp 40 (Shockwave)
60 (Direct hit)
80 (Shockwave)
Instakill (Direct hit)
The colossus will stab the ground with one of its front legs three times. The landing spots are pre-determined and easy to avoid. KirinTripleStomp
Kick 30 60 If Wander tries to climb onto one of its hind legs, it may kick him. KirinKick

Music

Phase Plays in Music
Intro Plays upon entering the 4th colossus' lair. Green Hills

Phase 1 Plays once the 4th colossus rises and begins following Wander. Creeping Shadow

Phase 2 Plays once Wander begins to climb the 4th colossus. The Opened Way

Development History

This colossus was created near the start of the game's development in 2003, and it used to be tested in Stage 19. Its nickname during development was 'Kirin'.[1]

Kirin

Kirin specification taken from the official artbook.

Kirin specification taken from the official artbook.

Kirin was originally created using the archetype of 'Mammoth' (the 2nd colossus), being referred to as 'Mammoth custom' on one of its battle specification documents.[2] It is unknown if Kirin had a different design during its archetypical phase, as its earliest known iteration is seen in its battle specification document, where the elements Kirin, Bone, and Hair[2] were combined to make the version depicted in it.

Stage and battle specifications of Kirin. Taken from The World of Fumito Ueda.

Stage and battle specifications of Kirin. Taken from The World of Fumito Ueda.

The boss was planned to be around the 2nd to 5th colossus encounter, staying within that range during the entirety of development. The strategy involved guiding the boss from its resting platform at the top of a hill (likely the namesake of its arena), down to the main battle area, where the player would have to climb one of the various stone mounds placed throughout and jump to the boss' chest or tail hairs.

According to the PS3 Data Sheets, Kirin had a unique HUD icon, which is an icon in the shape of the colossus that used to show the weakpoint locations in early builds.

Footage of Stage 19. The colossus' starting platform is on the distance.

Footage of Stage 19. The colossus' starting platform is on the distance.

Kirin's early arena (Kirin's Hill) appears in the Production Reel video. The evidence for this was found by a fan named Aith, as he was playing around with the arena's 3D model he noted "On each corner of Phaedra's platform the verticals are arranged in a distinct circular pattern that appears to have been hastily patched." Suggesting that the four pillars seen in the footage were actually for its starting platform. The platform with the pillars can also be seen in the early specification.

Kirin's Hill in the first world map.

Kirin's Hill in the first world map.

Near the end of 2003, when the world map was completely flat save for the copied and pasted mountains made using the "parts library", the boss' arena was located in quadrant G4. Evidence of this exists in the stage segments leftover from the PS3 Data Sheets, which lists chips named as 'g4_kirins_hill'. However, at the start of 2004, after the shape of the map was changed and the developers started using a height map to sculpt it, the arena was moved to quadrant G5, where it stayed in for the rest of development.

List of all texture segments related to "kirin_A_stone" which are breakable.

List of all texture segments related to "kirin_A_stone" which are breakable.

Several texture segments for separate objects named 'kirin_A_stone' exist in the PS3 data sheets. Those include a 'core' and 11 parts for when it "breaks". Those are named similar to the structures that fall on top of the 14th colossus' head in Ruins and the rocks in Stonehenge.

The boss_zou entry in the BossStatus data sheet from the E3 Demo suggests that Kirin used to be the 3rd colossus at some point in development around the 2004 era.

At some unknown time, it was decided to increase the size of the boss, remove the chest and tail hairs, change the strategy to use a basement to hide from the boss, and add the dangling pillars on its head, which were taken from an early concept from the 12th colossus. The entire arena was also mirrored horizontally and moved to the northeastern side of the quadrant as opposed to being in the southwest, as proven by the early pause menu map, ambient texture and super low resolution texture of G5.

E3 Demo

Main article: Shadow of the Colossus (E3 Demo)#III
Kirin in the E3 Demo. Note its chest covered in fur.

Kirin in the E3 Demo. Note its chest covered in fur.

In the version of the game from May 11th 2005 (known as the E3 Demo), Kirin was mostly the same from its final version, but had some minor differences.

Kirin's early shadow model compared to its final release version. Provided by Jaikhay.

Kirin's early shadow model compared to its final release version. Provided by Jaikhay.

It still was the 3rd colossus in this version. Its chest was covered in fur, a leftover of its earlier strategy. However, the beard no longer existed by this point. The music that played in the battle was 'Grotesque Figures', likely as a placeholder. Kirin's shadow model seems to mirror its earlier design, with a different shaped head, a beard and a hairy tail.

The ending model of Kirin's Hill in the E3 Demo version. Shows a part of an early version of the arena, before it was mirrored horizontally.

The ending model of Kirin's Hill in the E3 Demo version. Shows a part of an early version of the arena, before it was mirrored horizontally.

Kirin's Hill in the E3 Demo version still has the light direction from before it was mirrored baked on its model. A piece of this non-mirrored version is also seen in the ending model. The basement entrances looked quite different, and the theme Sign of the Colossus plays when first entering the arena. The cutscene's camera goes through the walls of the stage since it was mirrored recently. Reversing the mirroring and placing Kirin's Hill in its original location via modding makes the cutscene play out correctly.

kirin_test_stage.

kirin_test_stage.

A collision model to test the posture of Kirin was also found floating above its arena in the this version. It is square-shaped with a platform in the middle.

Preview

Main article: Shadow of the Colossus (Preview)#V

In the version of the game from August 10th 2005 (known as the Preview version), Kirin now was the 5th colossus, and 'Revived Power' played in its battle upon climbing the boss. Other than that, it was very similar to its final release iteration.

In the final game, it became the 4th colossus, switching positions with Bird.


Trivia

Gallery

Original

Remake

Earlier versions

SotCFullTemplate
The Game Shadow of the Colossus ( DemoPal ReleaseShadow of the Colossus HDPS4)Credits
Characters WanderAgroMonoDorminLord EmonGuardsShadows
The Colossi IIIIIIIVVVIVIIVIIIIXXXIXIIXIIIXIVXVXVI
FurMagic SigilHard Mode
Colossus Arenas TempleProtoArenaKirin's HillCanyonCanossaLakesideUndergroundGeyserGravewindLeo's CavePoseidon's LakeDesertRuinsParthenonSanctuary
The Ancient Lands Shadow creaturesSave shrinesFruit treesMossWhite-tailed lizards

The Shrine of Worship
Entrance TempleUmbral GladeStone Arch GorgeDried MarshNorthern SpanDesert FortressMisty FallsC3Ravine EntranceHalf-moon CanyonWestern PlainD4Round Stone HillLair to the WestStone Bridge CliffCliff PathLair on the MesaWestern CapeArch Bridge PlainBlasted LandsAutumn ForestEastern BluffValley PlainSouthwestern CapeE7/E8Southern PlainGreen CapeThe Broken Seal

Items Ancient SwordBow & ArrowCloak of DeceptionCloak of ForceCloth of DesperationFlash ArrowFruit Tree MapHarpoon of ThunderLizard Detection StoneMask of PowerMask of StrengthQueen's SwordShaman's CloakShaman's MaskSword of the SunWhistling Arrow
PS4 Exclusive
Ancient BowCloak of FateCursed Wander SkinLife SwordSword of Dormin
Soundtrack Roar of the Earth
Prologue ~to the Ancient Land~Prohibited ArtCommandmentBlack BloodResurrectionSign of the ColossusGrotesque FiguresThe Opened WayThe End of the BattleIdol CollapseGreen HillsA Violent EncounterRevived PowerLakesideSilenceIn Awe of the PowerWander's DeathThe Farthest LandCreeping ShadowA Messenger From BehindCounterattackSky BurialA Closed-off CityLiberated GuardianA Despair-filled FarewellPrayerSwift HorseGatekeeper of the RuinsSanctuaryDemise of the RitualA PursuerPremonition of RevivalEpilogue ~Those Who Remain~HopeThe Sunlit EarthMemories
Walkthrough Time AttackGolden Coins
Other media NicoOfficial artbook/guidebookCollectible figurinesFilm adaptationInterview ArchiveUnused Content
Giantology campaign Hoaxes
Jebal-Barez skeletonTamil Nadu tsunami giantSulu Sea eel statuePolarneft conspiracySayre family vacation
Characters
Eric BelsonCasper ShillingEd GuylerArkady SimkinBoris AtlasovAndrew and Ellie Sayre
Media
Giantology podcasts (FirstInterview with Arkady SimkinThirdFourth) • IPICP memo
SotC Template CoverLogov2 Walkthrough
Characters Wander  · Mono  · Agro  · Dormin  · Lord Emon  · Guards  · Shadows
Colossi I  · II  · III  · IV  · V · VI  · VII  · VIII  · IX  · X  · XI  · XII  · XIII  · XIV  · XV  · XVI
Locations The Ancient Lands  · Shrine of Worship  · Colossus Arenas
Main Items Power-ups (Lizards · Fruit) · Weapons (Ancient Sword · Sword of the Sun · Queen’s Sword · Sword of Dormin · Bow & Arrow · Ancient Bow · Harpoon of Thunder · Life Sword) · Collectibles (Relics)
Gameplay Hard Mode  · Save shrines  · Time Attack  · Reminiscence Mode  · Watermelon  · Barrel
Media Roar of the Earth (OST)  · Official Art and Guide Book  · Nico Bonus DVD  · Film  · Interview Archive
Releases OPM Demo  · PS2 original  · PS3 remaster  · PS4 remake  · Credits
Early Builds Preview version  · PSU Preview version  · E3 Demo
Unused Content Unused Colossi  · Colossus Test Stages  · Unused Locations  · Beta Mountains  · Development Timeline of Shadow of the Colossus

References

  1. https://teamico.fandom.com/wiki/File:FamitsuNicknameInterview.png | December 2nd, 2005 Famitsu - The Colossi Nicknames (1st to 10th Colossus)
  2. 2.0 2.1 "麒麟 + 骨 + 毛 (マンモスカスタム)" - Official artbook and guidebook, page 178.