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The 9th Colossus, resembling a tortoise, is one of sixteen bosses fought in Shadow of the Colossus. This colossus can be found in quadrant D3 in a great cave next to a field of geysers.

Path to the colossus

See also: Map for this path
Shadow_of_the_Colossus_-_9th_Colossus_1_2

Shadow of the Colossus - 9th Colossus 1 2

Video - Path to the 9th Colossus

Head north from the Shrine of Worship and take the west land bridge - the Ancient Sword will direct the player from there. There should soon be a giant gray cloud in the distance, and that's where to head. A small but deep canyon separates the player and the geyser field, so look for a land bridge to get across. The air in the geyser field is too smoggy and dark for the sword to work, so one will have to find the colossus themselves. Note the locations of the geysers, as they are vital for the battle. Once ready, head over to the cave, which can be found at the east end of the field.

Walkthrough

Shadow_of_the_Colossus_-_9th_Colossus_2_2

Shadow of the Colossus - 9th Colossus 2 2

Video - Battle with the 9th Colossus

After a four-battle absence, Agro finally gets to help, and this time Wander is going to need it. The colossus will frequently lift up its head and shoot five extremely fast electrical missiles at him; Agro can just barely dodge these at top speed, while Wander cannot make enough ground to evade them. The colossus is fully armored on its tarantula-like legs. The geysers dotting the field are the key to getting on its back, so the goal is to get the colossus right above one of the geysers when they erupt. Use the L1 button (by default) to keep the camera on the colossus while luring it towards one.

Once the colossus is in position, keep it over the geyser by circling around it. Don't go too far away, however; the colossus will still not be vulnerable once the geyser goes off. The force of the water will propel part of the colossus upwards, but two of its legs will still be anchored to the ground. Wander must shoot out the glowing areas on the bottom of each leg. If the player can't get to them before the geyser dies down again, try to keep the colossus over the geyser until it erupts again. The above walkthrough video provides a good example of this.

Once successful, the colossus will finally roll over to a point where Wander can climb it. It has fur on its ventral (belly) side, so scale it and get to its shell. Once there, the colossus will get back on its feet. Don't get tossed off in the process; there's not too many places on its rock shell to hang onto besides the rim. The safest method is the cling to the edge of the shell until the colossus rights itself, then pull up and walk down the middle of its back. Carefully walk towards the head, and be prepared for the colossus to attempt to shake Wander off at every chance. The rim around its head seems like a tempting spot to recover, but it's not recommended (see below tips and tricks).

Time Attack times in Original and PS3 versions (Normal, Hard): 7:30, 5:30
Time Attack times in PS4 Remake (Normal, Hard): 5:30, 5:45

Weakspots

Location Percentage of health
Normal Hard
On its head 100% 100%
On each ankle (4) Used in climbing

Tips and tricks

Attacks

Attack Damage (Normal) Damage (Hard) Description Demonstration
Pulse Beams 30 50 The colossus will launch four pulse beams from its chin whenever Wander is distant from it. Be ready to run away with Agro at all times. KamePulseBeam
Stomp 30 (Shockwave)
60 (Direct hit)
80 (Shockwave)
Instakill (Direct hit)
If Wander stands in front or under it for too long, the colossus will rear up and stomp the ground. In case you're near a geyser, go further back as soon as it starts rearing up and try to move towards the position you want it to finish the attack, as it will track your movements. KameStomp
Tail Swipe 40 120 Rarely, if Wander stands near its tail, it will perform a swipe attack, throwing Wander away. While it is hard to be affected by it, be mindful of its tail. KameTailSwipe

Music

Phase Plays in Music
Phase 1 Plays as the colossus rises up from its cavern. A Violent Encounter

Phase 2 Plays once the colossus flips over. Revived Power

Development History

This colossus was created at the start of the game's development in May 2003, and it used to be tested in Stage 3 before being placed on the world map. Its nickname during development was 'Kame' (turtle).[1]

Kame

Footage of the early version of Kame found in the .

Footage of the early version of Kame found in the Nico bonus DVD.

The first iteration of Kame existed during the first development period of the game, when the player character had horns and a helmet. This version had a different head that was roughly the same shape as Poseidon's (the 12th colossus), spiral-shaped horns, and a mossy back and tail. It likely had a very basic strategy due to it being such an early boss.

Footage of a more advanced early version of Kame with different horns, launching a pulse beam attack.

Footage of a more advanced early version of Kame with different horns, launching a pulse beam attack.

The boss likely received a proper strategy sometime later in 2003. Its spiral horns were replaced with separate models of bright horns that were turned upwards, set that way because the player was supposed to hit them with their sword in order to control the boss, and have it get on top of a geyser, causing it to tumble sideways. The colossus also gained the ability to launch a pulse beam attack from its mouth.

As seen in a glimpse from early footage and as listed in the PS3 Data Sheets, Kame had a unique HUD icon, which is an icon in the shape of the colossus that used to show the weakpoint locations in early builds.

Idol statue of Kame.

Idol statue of Kame.

Sometime after the start of 2004, the boss would be placed on the proper seamless world map, with its Geyser arena being placed on quadrant I3. It is unknown for certain when Kame's design changed, but as seen in its idol statue, which often represented earlier iterations of colossi due to being created sometime in mid-2004, it had a head similar to the final one during this period.

The data sheets suggest that Kame had separate objects for eyes and eyelids, a feature that Cerberus (the 14th colossus) also had, and is still half-implemented in the E3 Demo. Kame had something unique related to those eyes however, as it had controls and animations for damaging the eyes. The collision materials on each of the eyes in later versions is also set to the same ones as Poseidon's left and right set of teeth (and the left and right horns in the model of its earlier head found in Athretic Test Stage).

The boss_zou entry in the BossStatus data sheet from the E3 Demo suggests that Kame used to be the 5th colossus at some point in development around the 2004 era.

After the world map was reduced at the end of 2004, the boss was moved from I3 to quadrant D3, and its arena was merged with the early arena of Spider, the Hillock. After some unknown amount of time, the boss' eyes were no longer able to be damaged, and it was no longer possible to climb to the boss' back from its tail.

E3 Demo

Main article: Shadow of the Colossus (E3 Demo)#IV
Kame in E3.

Kame in E3.

In the version of the game from May 11th 2005 (known as the E3 Demo), Kame, now the 4th colossus, had some differences.

Kame' head in the E3 Demo. Its lower section was covered in moss.

Kame' head in the E3 Demo. Its lower section was covered in moss.

After firing its pulse attacks, an electricity effect appeared for a few seconds on its chin. The ankle weakpoints were also not covered by armor, and the top part of its mouth area was covered by moss. The music that played in the battle was 'Grotesque Figures', likely as a placeholder.

Kame sleeping with its cave filled with water.

Kame sleeping with its cave filled with water.

The cave where the colossus slept in was covered in water in this version, which reflected in Dormin's intro dialogue: "It sleeps at the bottom of the lake". This would be kept in the Preview version, only being removed on release.

Geyser also had a placeholder introduction cutscene with only one frame, which played when arriving at the arena. The song which played for this cutscene was Sign of the Colossus.

Upon release, all of the above were removed, and the boss became the 9th colossus.


Trivia

Gallery

Original

Remake

Earlier versions

References

  1. https://teamico.fandom.com/wiki/File:FamitsuNicknameInterview.png | December 2nd, 2005 Famitsu - The Colossi Nicknames (1st to 10th Colossus)
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