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Slow

Slow (assumed to mean super low) is a very low resolution model that is used in Shadow of the Colossus for distant places.

Description

Map tool from the debug menu. Red shows lyr0, green lyr1, the rest will be slows.

Map tool from the debug menu. Red shows lyr0, green lyr1, the rest will be slows.

The map of Shadow of the Colossus is divided into quadrants, and these quadrants are divided into 36 seamless chips. Usually, the four chips closest to the player will load the highest quality models (lyr0), and the 32 chips in a circle around the lyr0 will be loaded with the second highest (lyr1). Beyond those, all models loaded will be very low detail in order to conserve memory; those are the slow models.

Textures

These models use small 64x64 (and in the case of earlier builds, 128x128) textures of the quadrants seen from above, and some versions of the game even show older iterations of quadrants not present in said version. Below are maps made out of the slow textures from each version:

Navigation

SotCUFullTemplate
Preview Builds E3 Demo (2005/05/11)PSU Preview (2005/07/08)1UP Preview (2005/07/24)Preview (2005/08/10)
History Original EndingDevelopment Timeline
Unused Colossi Primary
DevilEvisPhoenixRocSiriusSpiderWormYamori A
Secondary
GriffinSaru
Archetypical
BuffaloKubinagaQuetzalcoatl
Retail Colossi
(earlier versions)
BuddhaYamori
Unused Arenas BadlandsCaveCraterDevil's PlainDuneHillockLabyrinthSluiceStonehengeValley
Retail Arenas
(earlier versions)
Canossa (F6)Canyon (H3)Geyser (I3)Parthenon (H1)Sanctuary (I1)
Other Unused Locations 2004 Map (World Era 2)
A4H2I2H4H5I5B6/C6F8
2003 Map (World Era 1)
G0B2I7
Test Stages Animal Test StageAthretic Test StageColossus Test Stages
Items Eye of the ColossusMask of the Titans
Music AngerFinal BattleMarshlandsThe Farthest Land (Reprise)Voice of the EarthWilderness
Technical Terms & Oddities AdpcmFileDEFAULTAdpcmVolControlBoss_zouPS3 Data Sheets (CharactersLocations)SlowSuzuki_A

References